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-/**
- * @license Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
- * For licensing, see LICENSE.html or http://ckeditor.com/license
- */
-
-/**
- * Represents a command that can be executed on an editor instance.
- *
- * var command = new CKEDITOR.command( editor, {
- * exec: function( editor ) {
- * alert( editor.document.getBody().getHtml() );
- * }
- * } );
- *
- * @class
- * @mixins CKEDITOR.event
- * @constructor Creates a command class instance.
- * @param {CKEDITOR.editor} editor The editor instance this command will be
- * related to.
- * @param {CKEDITOR.commandDefinition} commandDefinition The command
- * definition.
- */
-CKEDITOR.command = function( editor, commandDefinition ) {
- /**
- * Lists UI items that are associated to this command. This list can be
- * used to interact with the UI on command execution (by the execution code
- * itself, for example).
- *
- * alert( 'Number of UI items associated to this command: ' + command.uiItems.length );
- */
- this.uiItems = [];
-
- /**
- * Executes the command.
- *
- * command.exec(); // The command gets executed.
- *
- * @param {Object} [data] Any data to pass to the command. Depends on the
- * command implementation and requirements.
- * @returns {Boolean} A boolean indicating that the command has been successfully executed.
- */
- this.exec = function( data ) {
- if ( this.state == CKEDITOR.TRISTATE_DISABLED || !this.checkAllowed() )
- return false;
-
- if ( this.editorFocus ) // Give editor focus if necessary (#4355).
- editor.focus();
-
- if ( this.fire( 'exec' ) === false )
- return true;
-
- return ( commandDefinition.exec.call( this, editor, data ) !== false );
- };
-
- /**
- * Explicitly update the status of the command, by firing the {@link CKEDITOR.command#event-refresh} event,
- * as well as invoke the {@link CKEDITOR.command#method-refresh} method if defined, this method
- * is to allow different parts of the editor code to contribute in command status resolution.
- *
- * @todo
- */
- this.refresh = function( editor, path ) {
- // Do nothing is we're on read-only and this command doesn't support it.
- // We don't need to disabled the command explicitely here, because this
- // is already done by the "readOnly" event listener.
- if ( !this.readOnly && editor.readOnly )
- return true;
-
- // Disable commands that are not allowed in the current selection path context.
- if ( this.context && !path.isContextFor( this.context ) ) {
- this.disable();
- return true;
- }
-
- // Make the "enabled" state as basis.
- this.enable();
-
- if ( this.fire( 'refresh', { editor: editor, path: path } ) === false )
- return true;
-
- return ( commandDefinition.refresh && commandDefinition.refresh.apply( this, arguments ) !== false );
- };
-
- var allowed;
-
- /**
- * Checks whether this command is allowed by the allowed
- * content filter ({@link CKEDITOR.filter}). This means
- * that if command implements {@link CKEDITOR.feature} interface it will be tested
- * by {@link CKEDITOR.filter#checkFeature}.
- *
- * @since 4.1
- * @returns {Boolean} Whether this command is allowed.
- */
- this.checkAllowed = function() {
- if ( typeof allowed == 'boolean' )
- return allowed;
-
- return allowed = editor.filter.checkFeature( this );
- };
-
- CKEDITOR.tools.extend( this, commandDefinition, {
- /**
- * The editor modes within which the command can be executed. The
- * execution will have no action if the current mode is not listed
- * in this property.
- *
- * // Enable the command in both WYSIWYG and Source modes.
- * command.modes = { wysiwyg:1,source:1 };
- *
- * // Enable the command in Source mode only.
- * command.modes = { source:1 };
- *
- * @see CKEDITOR.editor#mode
- */
- modes: { wysiwyg:1 },
-
- /**
- * Indicates that the editor will get the focus before executing
- * the command.
- *
- * // Do not force the editor to have focus when executing the command.
- * command.editorFocus = false;
- *
- * @property {Boolean} [=true]
- */
- editorFocus: 1,
-
- /**
- * Indicates that this command is sensible to the selection context.
- * If `true`, the {@link CKEDITOR.command#method-refresh} method will be
- * called for this command on the {@link CKEDITOR.editor#event-selectionChange} event.
- *
- * @property {Boolean} [=false]
- */
- contextSensitive: !!commandDefinition.context,
-
- /**
- * Indicates the editor state. Possible values are:
- *
- * * {@link CKEDITOR#TRISTATE_DISABLED}: the command is
- * disabled. It's execution will have no effect. Same as {@link #disable}.
- * * {@link CKEDITOR#TRISTATE_ON}: the command is enabled
- * and currently active in the editor (for context sensitive commands, for example).
- * * {@link CKEDITOR#TRISTATE_OFF}: the command is enabled
- * and currently inactive in the editor (for context sensitive commands, for example).
- *
- * Do not set this property directly, using the {@link #setState} method instead.
- *
- * if ( command.state == CKEDITOR.TRISTATE_DISABLED )
- * alert( 'This command is disabled' );
- *
- * @property {Number} [=CKEDITOR.TRISTATE_DISABLED]
- */
- state: CKEDITOR.TRISTATE_DISABLED
- });
-
- // Call the CKEDITOR.event constructor to initialize this instance.
- CKEDITOR.event.call( this );
-};
-
-CKEDITOR.command.prototype = {
- /**
- * Enables the command for execution. The command state (see
- * {@link CKEDITOR.command#property-state}) available before disabling it is restored.
- *
- * command.enable();
- * command.exec(); // Execute the command.
- */
- enable: function() {
- if ( this.state == CKEDITOR.TRISTATE_DISABLED && this.checkAllowed() )
- this.setState( ( !this.preserveState || ( typeof this.previousState == 'undefined' ) ) ? CKEDITOR.TRISTATE_OFF : this.previousState );
- },
-
- /**
- * Disables the command for execution. The command state (see
- * {@link CKEDITOR.command#property-state}) will be set to {@link CKEDITOR#TRISTATE_DISABLED}.
- *
- * command.disable();
- * command.exec(); // "false" - Nothing happens.
- */
- disable: function() {
- this.setState( CKEDITOR.TRISTATE_DISABLED );
- },
-
- /**
- * Sets the command state.
- *
- * command.setState( CKEDITOR.TRISTATE_ON );
- * command.exec(); // Execute the command.
- * command.setState( CKEDITOR.TRISTATE_DISABLED );
- * command.exec(); // 'false' - Nothing happens.
- * command.setState( CKEDITOR.TRISTATE_OFF );
- * command.exec(); // Execute the command.
- *
- * @param {Number} newState The new state. See {@link #property-state}.
- * @returns {Boolean} Returns `true` if the command state changed.
- */
- setState: function( newState ) {
- // Do nothing if there is no state change.
- if ( this.state == newState || !this.checkAllowed() )
- return false;
-
- this.previousState = this.state;
-
- // Set the new state.
- this.state = newState;
-
- // Fire the "state" event, so other parts of the code can react to the
- // change.
- this.fire( 'state' );
-
- return true;
- },
-
- /**
- * Toggles the on/off (active/inactive) state of the command. This is
- * mainly used internally by context sensitive commands.
- *
- * command.toggleState();
- */
- toggleState: function() {
- if ( this.state == CKEDITOR.TRISTATE_OFF )
- this.setState( CKEDITOR.TRISTATE_ON );
- else if ( this.state == CKEDITOR.TRISTATE_ON )
- this.setState( CKEDITOR.TRISTATE_OFF );
- }
-};
-
-CKEDITOR.event.implementOn( CKEDITOR.command.prototype );
-
-/**
- * Indicates the previous command state.
- *
- * alert( command.previousState );
- *
- * @property {Number} previousState
- * @see #state
- */
-
-/**
- * Fired when the command state changes.
- *
- * command.on( 'state', function() {
- * // Alerts the new state.
- * alert( this.state );
- * } );
- *
- * @event state
- */
-
- /**
- * @event refresh
- * @todo
- */