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-/**
- * @license Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
- * For licensing, see LICENSE.html or http://ckeditor.com/license
- */
-
-/**
- * @fileOverview Defines the {@link CKEDITOR.focusManager} class, which is used
- * to handle the focus on editor instances..
- */
-
-(function() {
- /**
- * Manages the focus activity in an editor instance. This class is to be
- * used mainly by UI elements coders when adding interface elements that need
- * to set the focus state of the editor.
- *
- * var focusManager = new CKEDITOR.focusManager( editor );
- * focusManager.focus();
- *
- * @class
- * @constructor Creates a focusManager class instance.
- * @param {CKEDITOR.editor} editor The editor instance.
- */
- CKEDITOR.focusManager = function( editor ) {
- if ( editor.focusManager )
- return editor.focusManager;
-
- /**
- * Indicates that the editor instance has focus.
- *
- * alert( CKEDITOR.instances.editor1.focusManager.hasFocus ); // e.g. true
- */
- this.hasFocus = false;
-
- /**
- * Indicate the currently focused DOM element that makes the editor activated.
- *
- * @property {CKEDITOR.dom.domObject}
- */
- this.currentActive = null;
-
- /**
- * Object used to hold private stuff.
- *
- * @private
- */
- this._ = {
- editor: editor
- };
-
- return this;
- };
-
- var SLOT_NAME = 'focusmanager',
- SLOT_NAME_LISTENERS = 'focusmanager_handlers';
-
- CKEDITOR.focusManager._ = {
- /**
- * The delay (in milliseconds) to deactivate the editor when UI dom element has lost focus.
- *
- * @private
- * @static
- * @property {Number} [_.blurDelay=200]
- */
- blurDelay: 200
- };
-
- CKEDITOR.focusManager.prototype = {
-
- /**
- * Indicate this editor instance is activated (due to DOM focus change),
- * the `activated` state is a symbolic indicator of an active user
- * interaction session.
- *
- * **Note:** This method will not introduce UI focus
- * impact on DOM, it's here to record editor UI focus state internally.
- * If you want to make the cursor blink inside of the editable, use
- * {@link CKEDITOR.editor#method-focus} instead.
- *
- * var editor = CKEDITOR.instances.editor1;
- * editor.focusManage.focus( editor.editable() );
- */
- focus: function() {
- if ( this._.timer )
- clearTimeout( this._.timer );
-
- if ( ! ( this.hasFocus || this._.locked ) ) {
- // If another editor has the current focus, we first "blur" it. In
- // this way the events happen in a more logical sequence, like:
- // "focus 1" > "blur 1" > "focus 2"
- // ... instead of:
- // "focus 1" > "focus 2" > "blur 1"
- var current = CKEDITOR.currentInstance;
- current && current.focusManager.blur( 1 );
-
- this.hasFocus = true;
-
- var ct = this._.editor.container;
- ct && ct.addClass( 'cke_focus' );
- this._.editor.fire( 'focus' );
- }
- },
-
- /**
- * Prevent from changing the focus manager state until next {@link #unlock} is called.
- */
- lock: function() {
- this._.locked = 1;
- },
-
- /**
- * Restore the automatic focus management, if {@link #lock} is called.
- */
- unlock: function() {
- delete this._.locked;
- },
-
- /**
- * Used to indicate that the editor instance has been deactivated by the specified
- * element which has just lost focus.
- *
- * **Note:** that this functions acts asynchronously with a delay of 100ms to
- * avoid temporary deactivation. Use instead the `noDelay` parameter
- * to deactivate immediately.
- *
- * var editor = CKEDITOR.instances.editor1;
- * editor.focusManager.blur();
- *
- * @param {Boolean} [noDelay=false] Deactivate immediately the editor instance synchronously.
- */
- blur: function( noDelay ) {
- if ( this._.locked )
- return;
-
- function doBlur() {
- if ( this.hasFocus ) {
- this.hasFocus = false;
-
- var ct = this._.editor.container;
- ct && ct.removeClass( 'cke_focus' );
- this._.editor.fire( 'blur' );
- }
- }
-
- if ( this._.timer )
- clearTimeout( this._.timer );
-
- var delay = CKEDITOR.focusManager._.blurDelay;
- if ( noDelay || !delay ) {
- doBlur.call( this );
- } else {
- this._.timer = CKEDITOR.tools.setTimeout( function() {
- delete this._.timer;
- doBlur.call( this );
- }, delay, this );
- }
- },
-
- /**
- * Register an UI DOM element to the focus manager, which will make the focus manager "hasFocus"
- * once input focus is relieved on the element, it's to be used by plugins to expand the jurisdiction of the editor focus.
- *
- * @param {CKEDITOR.dom.element} element The container (top most) element of one UI part.
- * @param {Boolean} isCapture If specified {@link CKEDITOR.event#useCapture} will be used when listening to the focus event.
- */
- add: function( element, isCapture ) {
- var fm = element.getCustomData( SLOT_NAME );
- if ( !fm || fm != this ) {
- // If this element is already taken by another instance, dismiss it first.
- fm && fm.remove( element );
-
- var focusEvent = 'focus',
- blurEvent = 'blur';
-
- // Bypass the element's internal DOM focus change.
- if ( isCapture ) {
-
- // Use "focusin/focusout" events instead of capture phase in IEs,
- // which fires synchronously.
- if ( CKEDITOR.env.ie ) {
- focusEvent = 'focusin';
- blurEvent = 'focusout';
- } else
- CKEDITOR.event.useCapture = 1;
- }
-
- var listeners = {
- blur: function() {
- if ( element.equals( this.currentActive ) )
- this.blur();
- },
- focus: function() {
- this.currentActive = element;
- this.focus();
- }
- };
-
-
- element.on( focusEvent, listeners.focus, this );
- element.on( blurEvent, listeners.blur, this );
-
- if ( isCapture )
- CKEDITOR.event.useCapture = 0;
-
- element.setCustomData( SLOT_NAME, this );
- element.setCustomData( SLOT_NAME_LISTENERS, listeners );
- }
- },
-
- /**
- * Dismiss an element from the the focus manager delegations added by {@link #add}.
- *
- * @param {CKEDITOR.dom.element} element The element to be removed from the focusmanager.
- */
- remove: function( element ) {
- element.removeCustomData( SLOT_NAME );
- var listeners = element.removeCustomData( SLOT_NAME_LISTENERS );
- element.removeListener( 'blur', listeners.blur );
- element.removeListener( 'focus', listeners.focus );
- }
-
- };
-
-})();
-
-/**
- * Fired when the editor instance receives the input focus.
- *
- * editor.on( 'focus', function( e ) {
- * alert( 'The editor named ' + e.editor.name + ' is now focused' );
- * } );
- *
- * @event focus
- * @member CKEDITOR.editor
- * @param {CKEDITOR.editor} editor The editor instance.
- */
-
-/**
- * Fired when the editor instance loses the input focus.
- *
- * **Note:** This event will **NOT** be triggered when focus is moved internally, e.g. from
- * the editable to other part of the editor UI like dialog.
- * If you're interested on only the editable focus state listen to the {@link CKEDITOR.editable#event-focus}
- * and {@link CKEDITOR.editable#blur} events instead.
- *
- * editor.on( 'blur', function( e ) {
- * alert( 'The editor named ' + e.editor.name + ' lost the focus' );
- * } );
- *
- * @event blur
- * @member CKEDITOR.editor
- * @param {CKEDITOR.editor} editor The editor instance.
- */