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-/**
- * Player Component - Base class for all UI objects
- *
- * @file component.js
- */
-import document from 'global/document';
-import window from 'global/window';
-import evented from './mixins/evented';
-import stateful from './mixins/stateful';
-import * as Dom from './utils/dom.js';
-import * as Fn from './utils/fn.js';
-import * as Guid from './utils/guid.js';
-import {toTitleCase, toLowerCase} from './utils/str.js';
-import {merge} from './utils/obj.js';
-
-/** @import Player from './player' */
-
-/**
- * A callback to be called if and when the component is ready.
- * `this` will be the Component instance.
- *
- * @callback ReadyCallback
- * @returns {void}
- */
-
-/**
- * Base class for all UI Components.
- * Components are UI objects which represent both a javascript object and an element
- * in the DOM. They can be children of other components, and can have
- * children themselves.
- *
- * Components can also use methods from {@link EventTarget}
- */
-class Component {
-
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of component options.
- *
- * @param {Object[]} [options.children]
- * An array of children objects to initialize this component with. Children objects have
- * a name property that will be used if more than one component of the same type needs to be
- * added.
- *
- * @param {string} [options.className]
- * A class or space separated list of classes to add the component
- *
- * @param {ReadyCallback} [ready]
- * Function that gets called when the `Component` is ready.
- */
- constructor(player, options, ready) {
-
- // The component might be the player itself and we can't pass `this` to super
- if (!player && this.play) {
- this.player_ = player = this; // eslint-disable-line
- } else {
- this.player_ = player;
- }
-
- this.isDisposed_ = false;
-
- // Hold the reference to the parent component via `addChild` method
- this.parentComponent_ = null;
-
- // Make a copy of prototype.options_ to protect against overriding defaults
- this.options_ = merge({}, this.options_);
-
- // Updated options with supplied options
- options = this.options_ = merge(this.options_, options);
-
- // Get ID from options or options element if one is supplied
- this.id_ = options.id || (options.el && options.el.id);
-
- // If there was no ID from the options, generate one
- if (!this.id_) {
- // Don't require the player ID function in the case of mock players
- const id = player && player.id && player.id() || 'no_player';
-
- this.id_ = `${id}_component_${Guid.newGUID()}`;
- }
-
- this.name_ = options.name || null;
-
- // Create element if one wasn't provided in options
- if (options.el) {
- this.el_ = options.el;
- } else if (options.createEl !== false) {
- this.el_ = this.createEl();
- }
-
- if (options.className && this.el_) {
- options.className.split(' ').forEach(c => this.addClass(c));
- }
-
- // Remove the placeholder event methods. If the component is evented, the
- // real methods are added next
- ['on', 'off', 'one', 'any', 'trigger'].forEach(fn => {
- this[fn] = undefined;
- });
-
- // if evented is anything except false, we want to mixin in evented
- if (options.evented !== false) {
- // Make this an evented object and use `el_`, if available, as its event bus
- evented(this, {eventBusKey: this.el_ ? 'el_' : null});
-
- this.handleLanguagechange = this.handleLanguagechange.bind(this);
- this.on(this.player_, 'languagechange', this.handleLanguagechange);
- }
- stateful(this, this.constructor.defaultState);
-
- this.children_ = [];
- this.childIndex_ = {};
- this.childNameIndex_ = {};
-
- this.setTimeoutIds_ = new Set();
- this.setIntervalIds_ = new Set();
- this.rafIds_ = new Set();
- this.namedRafs_ = new Map();
- this.clearingTimersOnDispose_ = false;
-
- // Add any child components in options
- if (options.initChildren !== false) {
- this.initChildren();
- }
-
- // Don't want to trigger ready here or it will go before init is actually
- // finished for all children that run this constructor
- this.ready(ready);
-
- if (options.reportTouchActivity !== false) {
- this.enableTouchActivity();
- }
-
- }
-
- // `on`, `off`, `one`, `any` and `trigger` are here so tsc includes them in definitions.
- // They are replaced or removed in the constructor
-
- /**
- * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
- * function that will get called when an event with a certain name gets triggered.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {Function} fn
- * The function to call with `EventTarget`s
- */
- /* start-delete-from-build */
- on(type, fn) {}
- /* end-delete-from-build */
-
- /**
- * Removes an `event listener` for a specific event from an instance of `EventTarget`.
- * This makes it so that the `event listener` will no longer get called when the
- * named event happens.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {Function} [fn]
- * The function to remove. If not specified, all listeners managed by Video.js will be removed.
- */
- /* start-delete-from-build */
- off(type, fn) {}
- /* end-delete-from-build */
-
- /**
- * This function will add an `event listener` that gets triggered only once. After the
- * first trigger it will get removed. This is like adding an `event listener`
- * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {Function} fn
- * The function to be called once for each event name.
- */
- /* start-delete-from-build */
- one(type, fn) {}
- /* end-delete-from-build */
-
- /**
- * This function will add an `event listener` that gets triggered only once and is
- * removed from all events. This is like adding an array of `event listener`s
- * with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the
- * first time it is triggered.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {Function} fn
- * The function to be called once for each event name.
- */
- /* start-delete-from-build */
- any(type, fn) {}
- /* end-delete-from-build */
-
- /**
- * This function causes an event to happen. This will then cause any `event listeners`
- * that are waiting for that event, to get called. If there are no `event listeners`
- * for an event then nothing will happen.
- *
- * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
- * Trigger will also call the `on` + `uppercaseEventName` function.
- *
- * Example:
- * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
- * `onClick` if it exists.
- *
- * @param {string|Event|Object} event
- * The name of the event, an `Event`, or an object with a key of type set to
- * an event name.
- *
- * @param {Object} [hash]
- * Optionally extra argument to pass through to an event listener
- */
- /* start-delete-from-build */
- trigger(event, hash) {}
- /* end-delete-from-build */
-
- /**
- * Dispose of the `Component` and all child components.
- *
- * @fires Component#dispose
- *
- * @param {Object} options
- * @param {Element} options.originalEl element with which to replace player element
- */
- dispose(options = {}) {
-
- // Bail out if the component has already been disposed.
- if (this.isDisposed_) {
- return;
- }
-
- if (this.readyQueue_) {
- this.readyQueue_.length = 0;
- }
-
- /**
- * Triggered when a `Component` is disposed.
- *
- * @event Component#dispose
- * @type {Event}
- *
- * @property {boolean} [bubbles=false]
- * set to false so that the dispose event does not
- * bubble up
- */
- this.trigger({type: 'dispose', bubbles: false});
-
- this.isDisposed_ = true;
-
- // Dispose all children.
- if (this.children_) {
- for (let i = this.children_.length - 1; i >= 0; i--) {
- if (this.children_[i].dispose) {
- this.children_[i].dispose();
- }
- }
- }
-
- // Delete child references
- this.children_ = null;
- this.childIndex_ = null;
- this.childNameIndex_ = null;
-
- this.parentComponent_ = null;
-
- if (this.el_) {
- // Remove element from DOM
- if (this.el_.parentNode) {
- if (options.restoreEl) {
- this.el_.parentNode.replaceChild(options.restoreEl, this.el_);
- } else {
- this.el_.parentNode.removeChild(this.el_);
- }
- }
-
- this.el_ = null;
- }
-
- // remove reference to the player after disposing of the element
- this.player_ = null;
- }
-
- /**
- * Determine whether or not this component has been disposed.
- *
- * @return {boolean}
- * If the component has been disposed, will be `true`. Otherwise, `false`.
- */
- isDisposed() {
- return Boolean(this.isDisposed_);
- }
-
- /**
- * Return the {@link Player} that the `Component` has attached to.
- *
- * @return {Player}
- * The player that this `Component` has attached to.
- */
- player() {
- return this.player_;
- }
-
- /**
- * Deep merge of options objects with new options.
- * > Note: When both `obj` and `options` contain properties whose values are objects.
- * The two properties get merged using {@link module:obj.merge}
- *
- * @param {Object} obj
- * The object that contains new options.
- *
- * @return {Object}
- * A new object of `this.options_` and `obj` merged together.
- */
- options(obj) {
- if (!obj) {
- return this.options_;
- }
-
- this.options_ = merge(this.options_, obj);
- return this.options_;
- }
-
- /**
- * Get the `Component`s DOM element
- *
- * @return {Element}
- * The DOM element for this `Component`.
- */
- el() {
- return this.el_;
- }
-
- /**
- * Create the `Component`s DOM element.
- *
- * @param {string} [tagName]
- * Element's DOM node type. e.g. 'div'
- *
- * @param {Object} [properties]
- * An object of properties that should be set.
- *
- * @param {Object} [attributes]
- * An object of attributes that should be set.
- *
- * @return {Element}
- * The element that gets created.
- */
- createEl(tagName, properties, attributes) {
- return Dom.createEl(tagName, properties, attributes);
- }
-
- /**
- * Localize a string given the string in english.
- *
- * If tokens are provided, it'll try and run a simple token replacement on the provided string.
- * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
- *
- * If a `defaultValue` is provided, it'll use that over `string`,
- * if a value isn't found in provided language files.
- * This is useful if you want to have a descriptive key for token replacement
- * but have a succinct localized string and not require `en.json` to be included.
- *
- * Currently, it is used for the progress bar timing.
- * ```js
- * {
- * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
- * }
- * ```
- * It is then used like so:
- * ```js
- * this.localize('progress bar timing: currentTime={1} duration{2}',
- * [this.player_.currentTime(), this.player_.duration()],
- * '{1} of {2}');
- * ```
- *
- * Which outputs something like: `01:23 of 24:56`.
- *
- *
- * @param {string} string
- * The string to localize and the key to lookup in the language files.
- * @param {string[]} [tokens]
- * If the current item has token replacements, provide the tokens here.
- * @param {string} [defaultValue]
- * Defaults to `string`. Can be a default value to use for token replacement
- * if the lookup key is needed to be separate.
- *
- * @return {string}
- * The localized string or if no localization exists the english string.
- */
- localize(string, tokens, defaultValue = string) {
-
- const code = this.player_.language && this.player_.language();
- const languages = this.player_.languages && this.player_.languages();
- const language = languages && languages[code];
- const primaryCode = code && code.split('-')[0];
- const primaryLang = languages && languages[primaryCode];
-
- let localizedString = defaultValue;
-
- if (language && language[string]) {
- localizedString = language[string];
- } else if (primaryLang && primaryLang[string]) {
- localizedString = primaryLang[string];
- }
-
- if (tokens) {
- localizedString = localizedString.replace(/\{(\d+)\}/g, function(match, index) {
- const value = tokens[index - 1];
- let ret = value;
-
- if (typeof value === 'undefined') {
- ret = match;
- }
-
- return ret;
- });
- }
-
- return localizedString;
- }
-
- /**
- * Handles language change for the player in components. Should be overridden by sub-components.
- *
- * @abstract
- */
- handleLanguagechange() {}
-
- /**
- * Return the `Component`s DOM element. This is where children get inserted.
- * This will usually be the the same as the element returned in {@link Component#el}.
- *
- * @return {Element}
- * The content element for this `Component`.
- */
- contentEl() {
- return this.contentEl_ || this.el_;
- }
-
- /**
- * Get this `Component`s ID
- *
- * @return {string}
- * The id of this `Component`
- */
- id() {
- return this.id_;
- }
-
- /**
- * Get the `Component`s name. The name gets used to reference the `Component`
- * and is set during registration.
- *
- * @return {string}
- * The name of this `Component`.
- */
- name() {
- return this.name_;
- }
-
- /**
- * Get an array of all child components
- *
- * @return {Array}
- * The children
- */
- children() {
- return this.children_;
- }
-
- /**
- * Returns the child `Component` with the given `id`.
- *
- * @param {string} id
- * The id of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The child `Component` with the given `id` or undefined.
- */
- getChildById(id) {
- return this.childIndex_[id];
- }
-
- /**
- * Returns the child `Component` with the given `name`.
- *
- * @param {string} name
- * The name of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The child `Component` with the given `name` or undefined.
- */
- getChild(name) {
- if (!name) {
- return;
- }
-
- return this.childNameIndex_[name];
- }
-
- /**
- * Returns the descendant `Component` following the givent
- * descendant `names`. For instance ['foo', 'bar', 'baz'] would
- * try to get 'foo' on the current component, 'bar' on the 'foo'
- * component and 'baz' on the 'bar' component and return undefined
- * if any of those don't exist.
- *
- * @param {...string[]|...string} names
- * The name of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The descendant `Component` following the given descendant
- * `names` or undefined.
- */
- getDescendant(...names) {
- // flatten array argument into the main array
- names = names.reduce((acc, n) => acc.concat(n), []);
-
- let currentChild = this;
-
- for (let i = 0; i < names.length; i++) {
- currentChild = currentChild.getChild(names[i]);
-
- if (!currentChild || !currentChild.getChild) {
- return;
- }
- }
-
- return currentChild;
- }
-
- /**
- * Adds an SVG icon element to another element or component.
- *
- * @param {string} iconName
- * The name of icon. A list of all the icon names can be found at 'sandbox/svg-icons.html'
- *
- * @param {Element} [el=this.el()]
- * Element to set the title on. Defaults to the current Component's element.
- *
- * @return {Element}
- * The newly created icon element.
- */
- setIcon(iconName, el = this.el()) {
- // TODO: In v9 of video.js, we will want to remove font icons entirely.
- // This means this check, as well as the others throughout the code, and
- // the unecessary CSS for font icons, will need to be removed.
- // See https://github.com/videojs/video.js/pull/8260 as to which components
- // need updating.
- if (!this.player_.options_.experimentalSvgIcons) {
- return;
- }
-
- const xmlnsURL = 'http://www.w3.org/2000/svg';
-
- // The below creates an element in the format of:
- // <span><svg><use>....</use></svg></span>
- const iconContainer = Dom.createEl('span', {
- className: 'vjs-icon-placeholder vjs-svg-icon'
- }, {'aria-hidden': 'true'});
-
- const svgEl = document.createElementNS(xmlnsURL, 'svg');
-
- svgEl.setAttributeNS(null, 'viewBox', '0 0 512 512');
- const useEl = document.createElementNS(xmlnsURL, 'use');
-
- svgEl.appendChild(useEl);
- useEl.setAttributeNS(null, 'href', `#vjs-icon-${iconName}`);
- iconContainer.appendChild(svgEl);
-
- // Replace a pre-existing icon if one exists.
- if (this.iconIsSet_) {
- el.replaceChild(iconContainer, el.querySelector('.vjs-icon-placeholder'));
- } else {
- el.appendChild(iconContainer);
- }
-
- this.iconIsSet_ = true;
-
- return iconContainer;
- }
-
- /**
- * Add a child `Component` inside the current `Component`.
- *
- * @param {string|Component} child
- * The name or instance of a child to add.
- *
- * @param {Object} [options={}]
- * The key/value store of options that will get passed to children of
- * the child.
- *
- * @param {number} [index=this.children_.length]
- * The index to attempt to add a child into.
- *
- *
- * @return {Component}
- * The `Component` that gets added as a child. When using a string the
- * `Component` will get created by this process.
- */
- addChild(child, options = {}, index = this.children_.length) {
- let component;
- let componentName;
-
- // If child is a string, create component with options
- if (typeof child === 'string') {
- componentName = toTitleCase(child);
-
- const componentClassName = options.componentClass || componentName;
-
- // Set name through options
- options.name = componentName;
-
- // Create a new object & element for this controls set
- // If there's no .player_, this is a player
- const ComponentClass = Component.getComponent(componentClassName);
-
- if (!ComponentClass) {
- throw new Error(`Component ${componentClassName} does not exist`);
- }
-
- // data stored directly on the videojs object may be
- // misidentified as a component to retain
- // backwards-compatibility with 4.x. check to make sure the
- // component class can be instantiated.
- if (typeof ComponentClass !== 'function') {
- return null;
- }
-
- component = new ComponentClass(this.player_ || this, options);
-
- // child is a component instance
- } else {
- component = child;
- }
-
- if (component.parentComponent_) {
- component.parentComponent_.removeChild(component);
- }
- this.children_.splice(index, 0, component);
- component.parentComponent_ = this;
-
- if (typeof component.id === 'function') {
- this.childIndex_[component.id()] = component;
- }
-
- // If a name wasn't used to create the component, check if we can use the
- // name function of the component
- componentName = componentName || (component.name && toTitleCase(component.name()));
-
- if (componentName) {
- this.childNameIndex_[componentName] = component;
- this.childNameIndex_[toLowerCase(componentName)] = component;
- }
-
- // Add the UI object's element to the container div (box)
- // Having an element is not required
- if (typeof component.el === 'function' && component.el()) {
- // If inserting before a component, insert before that component's element
- let refNode = null;
-
- if (this.children_[index + 1]) {
- // Most children are components, but the video tech is an HTML element
- if (this.children_[index + 1].el_) {
- refNode = this.children_[index + 1].el_;
- } else if (Dom.isEl(this.children_[index + 1])) {
- refNode = this.children_[index + 1];
- }
- }
-
- this.contentEl().insertBefore(component.el(), refNode);
- }
-
- // Return so it can stored on parent object if desired.
- return component;
- }
-
- /**
- * Remove a child `Component` from this `Component`s list of children. Also removes
- * the child `Component`s element from this `Component`s element.
- *
- * @param {string|Component} component
- * The name or instance of a child to remove.
- */
- removeChild(component) {
- if (typeof component === 'string') {
- component = this.getChild(component);
- }
-
- if (!component || !this.children_) {
- return;
- }
-
- let childFound = false;
-
- for (let i = this.children_.length - 1; i >= 0; i--) {
- if (this.children_[i] === component) {
- childFound = true;
- this.children_.splice(i, 1);
- break;
- }
- }
-
- if (!childFound) {
- return;
- }
-
- component.parentComponent_ = null;
-
- this.childIndex_[component.id()] = null;
- this.childNameIndex_[toTitleCase(component.name())] = null;
- this.childNameIndex_[toLowerCase(component.name())] = null;
-
- const compEl = component.el();
-
- if (compEl && compEl.parentNode === this.contentEl()) {
- this.contentEl().removeChild(component.el());
- }
- }
-
- /**
- * Add and initialize default child `Component`s based upon options.
- */
- initChildren() {
- const children = this.options_.children;
-
- if (children) {
- // `this` is `parent`
- const parentOptions = this.options_;
-
- const handleAdd = (child) => {
- const name = child.name;
- let opts = child.opts;
-
- // Allow options for children to be set at the parent options
- // e.g. videojs(id, { controlBar: false });
- // instead of videojs(id, { children: { controlBar: false });
- if (parentOptions[name] !== undefined) {
- opts = parentOptions[name];
- }
-
- // Allow for disabling default components
- // e.g. options['children']['posterImage'] = false
- if (opts === false) {
- return;
- }
-
- // Allow options to be passed as a simple boolean if no configuration
- // is necessary.
- if (opts === true) {
- opts = {};
- }
-
- // We also want to pass the original player options
- // to each component as well so they don't need to
- // reach back into the player for options later.
- opts.playerOptions = this.options_.playerOptions;
-
- // Create and add the child component.
- // Add a direct reference to the child by name on the parent instance.
- // If two of the same component are used, different names should be supplied
- // for each
- const newChild = this.addChild(name, opts);
-
- if (newChild) {
- this[name] = newChild;
- }
- };
-
- // Allow for an array of children details to passed in the options
- let workingChildren;
- const Tech = Component.getComponent('Tech');
-
- if (Array.isArray(children)) {
- workingChildren = children;
- } else {
- workingChildren = Object.keys(children);
- }
-
- workingChildren
- // children that are in this.options_ but also in workingChildren would
- // give us extra children we do not want. So, we want to filter them out.
- .concat(Object.keys(this.options_)
- .filter(function(child) {
- return !workingChildren.some(function(wchild) {
- if (typeof wchild === 'string') {
- return child === wchild;
- }
- return child === wchild.name;
- });
- }))
- .map((child) => {
- let name;
- let opts;
-
- if (typeof child === 'string') {
- name = child;
- opts = children[name] || this.options_[name] || {};
- } else {
- name = child.name;
- opts = child;
- }
-
- return {name, opts};
- })
- .filter((child) => {
- // we have to make sure that child.name isn't in the techOrder since
- // techs are registered as Components but can't aren't compatible
- // See https://github.com/videojs/video.js/issues/2772
- const c = Component.getComponent(child.opts.componentClass ||
- toTitleCase(child.name));
-
- return c && !Tech.isTech(c);
- })
- .forEach(handleAdd);
- }
- }
-
- /**
- * Builds the default DOM class name. Should be overridden by sub-components.
- *
- * @return {string}
- * The DOM class name for this object.
- *
- * @abstract
- */
- buildCSSClass() {
- // Child classes can include a function that does:
- // return 'CLASS NAME' + this._super();
- return '';
- }
-
- /**
- * Bind a listener to the component's ready state.
- * Different from event listeners in that if the ready event has already happened
- * it will trigger the function immediately.
- *
- * @param {ReadyCallback} fn
- * Function that gets called when the `Component` is ready.
- */
- ready(fn, sync = false) {
- if (!fn) {
- return;
- }
-
- if (!this.isReady_) {
- this.readyQueue_ = this.readyQueue_ || [];
- this.readyQueue_.push(fn);
- return;
- }
-
- if (sync) {
- fn.call(this);
- } else {
- // Call the function asynchronously by default for consistency
- this.setTimeout(fn, 1);
- }
- }
-
- /**
- * Trigger all the ready listeners for this `Component`.
- *
- * @fires Component#ready
- */
- triggerReady() {
- this.isReady_ = true;
-
- // Ensure ready is triggered asynchronously
- this.setTimeout(function() {
- const readyQueue = this.readyQueue_;
-
- // Reset Ready Queue
- this.readyQueue_ = [];
-
- if (readyQueue && readyQueue.length > 0) {
- readyQueue.forEach(function(fn) {
- fn.call(this);
- }, this);
- }
-
- // Allow for using event listeners also
- /**
- * Triggered when a `Component` is ready.
- *
- * @event Component#ready
- * @type {Event}
- */
- this.trigger('ready');
- }, 1);
- }
-
- /**
- * Find a single DOM element matching a `selector`. This can be within the `Component`s
- * `contentEl()` or another custom context.
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelector`.
- *
- * @param {Element|string} [context=this.contentEl()]
- * A DOM element within which to query. Can also be a selector string in
- * which case the first matching element will get used as context. If
- * missing `this.contentEl()` gets used. If `this.contentEl()` returns
- * nothing it falls back to `document`.
- *
- * @return {Element|null}
- * the dom element that was found, or null
- *
- * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
- */
- $(selector, context) {
- return Dom.$(selector, context || this.contentEl());
- }
-
- /**
- * Finds all DOM element matching a `selector`. This can be within the `Component`s
- * `contentEl()` or another custom context.
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelectorAll`.
- *
- * @param {Element|string} [context=this.contentEl()]
- * A DOM element within which to query. Can also be a selector string in
- * which case the first matching element will get used as context. If
- * missing `this.contentEl()` gets used. If `this.contentEl()` returns
- * nothing it falls back to `document`.
- *
- * @return {NodeList}
- * a list of dom elements that were found
- *
- * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
- */
- $$(selector, context) {
- return Dom.$$(selector, context || this.contentEl());
- }
-
- /**
- * Check if a component's element has a CSS class name.
- *
- * @param {string} classToCheck
- * CSS class name to check.
- *
- * @return {boolean}
- * - True if the `Component` has the class.
- * - False if the `Component` does not have the class`
- */
- hasClass(classToCheck) {
- return Dom.hasClass(this.el_, classToCheck);
- }
-
- /**
- * Add a CSS class name to the `Component`s element.
- *
- * @param {...string} classesToAdd
- * One or more CSS class name to add.
- */
- addClass(...classesToAdd) {
- Dom.addClass(this.el_, ...classesToAdd);
- }
-
- /**
- * Remove a CSS class name from the `Component`s element.
- *
- * @param {...string} classesToRemove
- * One or more CSS class name to remove.
- */
- removeClass(...classesToRemove) {
- Dom.removeClass(this.el_, ...classesToRemove);
- }
-
- /**
- * Add or remove a CSS class name from the component's element.
- * - `classToToggle` gets added when {@link Component#hasClass} would return false.
- * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
- *
- * @param {string} classToToggle
- * The class to add or remove. Passed to DOMTokenList's toggle()
- *
- * @param {boolean|Dom.PredicateCallback} [predicate]
- * A boolean or function that returns a boolean. Passed to DOMTokenList's toggle().
- */
- toggleClass(classToToggle, predicate) {
- Dom.toggleClass(this.el_, classToToggle, predicate);
- }
-
- /**
- * Show the `Component`s element if it is hidden by removing the
- * 'vjs-hidden' class name from it.
- */
- show() {
- this.removeClass('vjs-hidden');
- }
-
- /**
- * Hide the `Component`s element if it is currently showing by adding the
- * 'vjs-hidden` class name to it.
- */
- hide() {
- this.addClass('vjs-hidden');
- }
-
- /**
- * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
- * class name to it. Used during fadeIn/fadeOut.
- *
- * @private
- */
- lockShowing() {
- this.addClass('vjs-lock-showing');
- }
-
- /**
- * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
- * class name from it. Used during fadeIn/fadeOut.
- *
- * @private
- */
- unlockShowing() {
- this.removeClass('vjs-lock-showing');
- }
-
- /**
- * Get the value of an attribute on the `Component`s element.
- *
- * @param {string} attribute
- * Name of the attribute to get the value from.
- *
- * @return {string|null}
- * - The value of the attribute that was asked for.
- * - Can be an empty string on some browsers if the attribute does not exist
- * or has no value
- * - Most browsers will return null if the attribute does not exist or has
- * no value.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
- */
- getAttribute(attribute) {
- return Dom.getAttribute(this.el_, attribute);
- }
-
- /**
- * Set the value of an attribute on the `Component`'s element
- *
- * @param {string} attribute
- * Name of the attribute to set.
- *
- * @param {string} value
- * Value to set the attribute to.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
- */
- setAttribute(attribute, value) {
- Dom.setAttribute(this.el_, attribute, value);
- }
-
- /**
- * Remove an attribute from the `Component`s element.
- *
- * @param {string} attribute
- * Name of the attribute to remove.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
- */
- removeAttribute(attribute) {
- Dom.removeAttribute(this.el_, attribute);
- }
-
- /**
- * Get or set the width of the component based upon the CSS styles.
- * See {@link Component#dimension} for more detailed information.
- *
- * @param {number|string} [num]
- * The width that you want to set postfixed with '%', 'px' or nothing.
- *
- * @param {boolean} [skipListeners]
- * Skip the componentresize event trigger
- *
- * @return {number|undefined}
- * The width when getting, zero if there is no width
- */
- width(num, skipListeners) {
- return this.dimension('width', num, skipListeners);
- }
-
- /**
- * Get or set the height of the component based upon the CSS styles.
- * See {@link Component#dimension} for more detailed information.
- *
- * @param {number|string} [num]
- * The height that you want to set postfixed with '%', 'px' or nothing.
- *
- * @param {boolean} [skipListeners]
- * Skip the componentresize event trigger
- *
- * @return {number|undefined}
- * The height when getting, zero if there is no height
- */
- height(num, skipListeners) {
- return this.dimension('height', num, skipListeners);
- }
-
- /**
- * Set both the width and height of the `Component` element at the same time.
- *
- * @param {number|string} width
- * Width to set the `Component`s element to.
- *
- * @param {number|string} height
- * Height to set the `Component`s element to.
- */
- dimensions(width, height) {
- // Skip componentresize listeners on width for optimization
- this.width(width, true);
- this.height(height);
- }
-
- /**
- * Get or set width or height of the `Component` element. This is the shared code
- * for the {@link Component#width} and {@link Component#height}.
- *
- * Things to know:
- * - If the width or height in an number this will return the number postfixed with 'px'.
- * - If the width/height is a percent this will return the percent postfixed with '%'
- * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
- * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
- * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
- * for more information
- * - If you want the computed style of the component, use {@link Component#currentWidth}
- * and {@link {Component#currentHeight}
- *
- * @fires Component#componentresize
- *
- * @param {string} widthOrHeight
- 8 'width' or 'height'
- *
- * @param {number|string} [num]
- 8 New dimension
- *
- * @param {boolean} [skipListeners]
- * Skip componentresize event trigger
- *
- * @return {number|undefined}
- * The dimension when getting or 0 if unset
- */
- dimension(widthOrHeight, num, skipListeners) {
- if (num !== undefined) {
- // Set to zero if null or literally NaN (NaN !== NaN)
- if (num === null || num !== num) {
- num = 0;
- }
-
- // Check if using css width/height (% or px) and adjust
- if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
- this.el_.style[widthOrHeight] = num;
- } else if (num === 'auto') {
- this.el_.style[widthOrHeight] = '';
- } else {
- this.el_.style[widthOrHeight] = num + 'px';
- }
-
- // skipListeners allows us to avoid triggering the resize event when setting both width and height
- if (!skipListeners) {
- /**
- * Triggered when a component is resized.
- *
- * @event Component#componentresize
- * @type {Event}
- */
- this.trigger('componentresize');
- }
-
- return;
- }
-
- // Not setting a value, so getting it
- // Make sure element exists
- if (!this.el_) {
- return 0;
- }
-
- // Get dimension value from style
- const val = this.el_.style[widthOrHeight];
- const pxIndex = val.indexOf('px');
-
- if (pxIndex !== -1) {
- // Return the pixel value with no 'px'
- return parseInt(val.slice(0, pxIndex), 10);
- }
-
- // No px so using % or no style was set, so falling back to offsetWidth/height
- // If component has display:none, offset will return 0
- // TODO: handle display:none and no dimension style using px
- return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
- }
-
- /**
- * Get the computed width or the height of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @param {string} widthOrHeight
- * A string containing 'width' or 'height'. Whichever one you want to get.
- *
- * @return {number}
- * The dimension that gets asked for or 0 if nothing was set
- * for that dimension.
- */
- currentDimension(widthOrHeight) {
- let computedWidthOrHeight = 0;
-
- if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
- throw new Error('currentDimension only accepts width or height value');
- }
-
- computedWidthOrHeight = Dom.computedStyle(this.el_, widthOrHeight);
-
- // remove 'px' from variable and parse as integer
- computedWidthOrHeight = parseFloat(computedWidthOrHeight);
-
- // if the computed value is still 0, it's possible that the browser is lying
- // and we want to check the offset values.
- // This code also runs wherever getComputedStyle doesn't exist.
- if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
- const rule = `offset${toTitleCase(widthOrHeight)}`;
-
- computedWidthOrHeight = this.el_[rule];
- }
-
- return computedWidthOrHeight;
- }
-
- /**
- * An object that contains width and height values of the `Component`s
- * computed style. Uses `window.getComputedStyle`.
- *
- * @typedef {Object} Component~DimensionObject
- *
- * @property {number} width
- * The width of the `Component`s computed style.
- *
- * @property {number} height
- * The height of the `Component`s computed style.
- */
-
- /**
- * Get an object that contains computed width and height values of the
- * component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {Component~DimensionObject}
- * The computed dimensions of the component's element.
- */
- currentDimensions() {
- return {
- width: this.currentDimension('width'),
- height: this.currentDimension('height')
- };
- }
-
- /**
- * Get the computed width of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {number}
- * The computed width of the component's element.
- */
- currentWidth() {
- return this.currentDimension('width');
- }
-
- /**
- * Get the computed height of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {number}
- * The computed height of the component's element.
- */
- currentHeight() {
- return this.currentDimension('height');
- }
-
- /**
- * Retrieves the position and size information of the component's element.
- *
- * @return {Object} An object with `boundingClientRect` and `center` properties.
- * - `boundingClientRect`: An object with properties `x`, `y`, `width`,
- * `height`, `top`, `right`, `bottom`, and `left`, representing
- * the bounding rectangle of the element.
- * - `center`: An object with properties `x` and `y`, representing
- * the center point of the element. `width` and `height` are set to 0.
- */
- getPositions() {
- const rect = this.el_.getBoundingClientRect();
-
- // Creating objects that mirror DOMRectReadOnly for boundingClientRect and center
- const boundingClientRect = {
- x: rect.x,
- y: rect.y,
- width: rect.width,
- height: rect.height,
- top: rect.top,
- right: rect.right,
- bottom: rect.bottom,
- left: rect.left
- };
-
- // Calculating the center position
- const center = {
- x: rect.left + rect.width / 2,
- y: rect.top + rect.height / 2,
- width: 0,
- height: 0,
- top: rect.top + rect.height / 2,
- right: rect.left + rect.width / 2,
- bottom: rect.top + rect.height / 2,
- left: rect.left + rect.width / 2
- };
-
- return {
- boundingClientRect,
- center
- };
- }
-
- /**
- * Set the focus to this component
- */
- focus() {
- this.el_.focus();
- }
-
- /**
- * Remove the focus from this component
- */
- blur() {
- this.el_.blur();
- }
-
- /**
- * When this Component receives a `keydown` event which it does not process,
- * it passes the event to the Player for handling.
- *
- * @param {KeyboardEvent} event
- * The `keydown` event that caused this function to be called.
- */
- handleKeyDown(event) {
- if (this.player_) {
-
- // We only stop propagation here because we want unhandled events to fall
- // back to the browser. Exclude Tab for focus trapping, exclude also when spatialNavigation is enabled.
- if (event.key !== 'Tab' && !(this.player_.options_.playerOptions.spatialNavigation && this.player_.options_.playerOptions.spatialNavigation.enabled)) {
- event.stopPropagation();
- }
- this.player_.handleKeyDown(event);
- }
- }
-
- /**
- * Many components used to have a `handleKeyPress` method, which was poorly
- * named because it listened to a `keydown` event. This method name now
- * delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
- * will not see their method calls stop working.
- *
- * @param {KeyboardEvent} event
- * The event that caused this function to be called.
- */
- handleKeyPress(event) {
- this.handleKeyDown(event);
- }
-
- /**
- * Emit a 'tap' events when touch event support gets detected. This gets used to
- * support toggling the controls through a tap on the video. They get enabled
- * because every sub-component would have extra overhead otherwise.
- *
- * @protected
- * @fires Component#tap
- * @listens Component#touchstart
- * @listens Component#touchmove
- * @listens Component#touchleave
- * @listens Component#touchcancel
- * @listens Component#touchend
-
- */
- emitTapEvents() {
- // Track the start time so we can determine how long the touch lasted
- let touchStart = 0;
- let firstTouch = null;
-
- // Maximum movement allowed during a touch event to still be considered a tap
- // Other popular libs use anywhere from 2 (hammer.js) to 15,
- // so 10 seems like a nice, round number.
- const tapMovementThreshold = 10;
-
- // The maximum length a touch can be while still being considered a tap
- const touchTimeThreshold = 200;
-
- let couldBeTap;
-
- this.on('touchstart', function(event) {
- // If more than one finger, don't consider treating this as a click
- if (event.touches.length === 1) {
- // Copy pageX/pageY from the object
- firstTouch = {
- pageX: event.touches[0].pageX,
- pageY: event.touches[0].pageY
- };
- // Record start time so we can detect a tap vs. "touch and hold"
- touchStart = window.performance.now();
- // Reset couldBeTap tracking
- couldBeTap = true;
- }
- });
-
- this.on('touchmove', function(event) {
- // If more than one finger, don't consider treating this as a click
- if (event.touches.length > 1) {
- couldBeTap = false;
- } else if (firstTouch) {
- // Some devices will throw touchmoves for all but the slightest of taps.
- // So, if we moved only a small distance, this could still be a tap
- const xdiff = event.touches[0].pageX - firstTouch.pageX;
- const ydiff = event.touches[0].pageY - firstTouch.pageY;
- const touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
-
- if (touchDistance > tapMovementThreshold) {
- couldBeTap = false;
- }
- }
- });
-
- const noTap = function() {
- couldBeTap = false;
- };
-
- // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
- this.on('touchleave', noTap);
- this.on('touchcancel', noTap);
-
- // When the touch ends, measure how long it took and trigger the appropriate
- // event
- this.on('touchend', function(event) {
- firstTouch = null;
- // Proceed only if the touchmove/leave/cancel event didn't happen
- if (couldBeTap === true) {
- // Measure how long the touch lasted
- const touchTime = window.performance.now() - touchStart;
-
- // Make sure the touch was less than the threshold to be considered a tap
- if (touchTime < touchTimeThreshold) {
- // Don't let browser turn this into a click
- event.preventDefault();
- /**
- * Triggered when a `Component` is tapped.
- *
- * @event Component#tap
- * @type {MouseEvent}
- */
- this.trigger('tap');
- // It may be good to copy the touchend event object and change the
- // type to tap, if the other event properties aren't exact after
- // Events.fixEvent runs (e.g. event.target)
- }
- }
- });
- }
-
- /**
- * This function reports user activity whenever touch events happen. This can get
- * turned off by any sub-components that wants touch events to act another way.
- *
- * Report user touch activity when touch events occur. User activity gets used to
- * determine when controls should show/hide. It is simple when it comes to mouse
- * events, because any mouse event should show the controls. So we capture mouse
- * events that bubble up to the player and report activity when that happens.
- * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
- * controls. So touch events can't help us at the player level either.
- *
- * User activity gets checked asynchronously. So what could happen is a tap event
- * on the video turns the controls off. Then the `touchend` event bubbles up to
- * the player. Which, if it reported user activity, would turn the controls right
- * back on. We also don't want to completely block touch events from bubbling up.
- * Furthermore a `touchmove` event and anything other than a tap, should not turn
- * controls back on.
- *
- * @listens Component#touchstart
- * @listens Component#touchmove
- * @listens Component#touchend
- * @listens Component#touchcancel
- */
- enableTouchActivity() {
- // Don't continue if the root player doesn't support reporting user activity
- if (!this.player() || !this.player().reportUserActivity) {
- return;
- }
-
- // listener for reporting that the user is active
- const report = Fn.bind_(this.player(), this.player().reportUserActivity);
-
- let touchHolding;
-
- this.on('touchstart', function() {
- report();
- // For as long as the they are touching the device or have their mouse down,
- // we consider them active even if they're not moving their finger or mouse.
- // So we want to continue to update that they are active
- this.clearInterval(touchHolding);
- // report at the same interval as activityCheck
- touchHolding = this.setInterval(report, 250);
- });
-
- const touchEnd = function(event) {
- report();
- // stop the interval that maintains activity if the touch is holding
- this.clearInterval(touchHolding);
- };
-
- this.on('touchmove', report);
- this.on('touchend', touchEnd);
- this.on('touchcancel', touchEnd);
- }
-
- /**
- * A callback that has no parameters and is bound into `Component`s context.
- *
- * @callback Component~GenericCallback
- * @this Component
- */
-
- /**
- * Creates a function that runs after an `x` millisecond timeout. This function is a
- * wrapper around `window.setTimeout`. There are a few reasons to use this one
- * instead though:
- * 1. It gets cleared via {@link Component#clearTimeout} when
- * {@link Component#dispose} gets called.
- * 2. The function callback will gets turned into a {@link Component~GenericCallback}
- *
- * > Note: You can't use `window.clearTimeout` on the id returned by this function. This
- * will cause its dispose listener not to get cleaned up! Please use
- * {@link Component#clearTimeout} or {@link Component#dispose} instead.
- *
- * @param {Component~GenericCallback} fn
- * The function that will be run after `timeout`.
- *
- * @param {number} timeout
- * Timeout in milliseconds to delay before executing the specified function.
- *
- * @return {number}
- * Returns a timeout ID that gets used to identify the timeout. It can also
- * get used in {@link Component#clearTimeout} to clear the timeout that
- * was set.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
- */
- setTimeout(fn, timeout) {
- // declare as variables so they are properly available in timeout function
- // eslint-disable-next-line
- var timeoutId, disposeFn;
-
- fn = Fn.bind_(this, fn);
-
- this.clearTimersOnDispose_();
-
- timeoutId = window.setTimeout(() => {
- if (this.setTimeoutIds_.has(timeoutId)) {
- this.setTimeoutIds_.delete(timeoutId);
- }
- fn();
- }, timeout);
-
- this.setTimeoutIds_.add(timeoutId);
-
- return timeoutId;
- }
-
- /**
- * Clears a timeout that gets created via `window.setTimeout` or
- * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
- * use this function instead of `window.clearTimout`. If you don't your dispose
- * listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} timeoutId
- * The id of the timeout to clear. The return value of
- * {@link Component#setTimeout} or `window.setTimeout`.
- *
- * @return {number}
- * Returns the timeout id that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
- */
- clearTimeout(timeoutId) {
- if (this.setTimeoutIds_.has(timeoutId)) {
- this.setTimeoutIds_.delete(timeoutId);
- window.clearTimeout(timeoutId);
- }
-
- return timeoutId;
- }
-
- /**
- * Creates a function that gets run every `x` milliseconds. This function is a wrapper
- * around `window.setInterval`. There are a few reasons to use this one instead though.
- * 1. It gets cleared via {@link Component#clearInterval} when
- * {@link Component#dispose} gets called.
- * 2. The function callback will be a {@link Component~GenericCallback}
- *
- * @param {Component~GenericCallback} fn
- * The function to run every `x` seconds.
- *
- * @param {number} interval
- * Execute the specified function every `x` milliseconds.
- *
- * @return {number}
- * Returns an id that can be used to identify the interval. It can also be be used in
- * {@link Component#clearInterval} to clear the interval.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
- */
- setInterval(fn, interval) {
- fn = Fn.bind_(this, fn);
-
- this.clearTimersOnDispose_();
-
- const intervalId = window.setInterval(fn, interval);
-
- this.setIntervalIds_.add(intervalId);
-
- return intervalId;
- }
-
- /**
- * Clears an interval that gets created via `window.setInterval` or
- * {@link Component#setInterval}. If you set an interval via {@link Component#setInterval}
- * use this function instead of `window.clearInterval`. If you don't your dispose
- * listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} intervalId
- * The id of the interval to clear. The return value of
- * {@link Component#setInterval} or `window.setInterval`.
- *
- * @return {number}
- * Returns the interval id that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
- */
- clearInterval(intervalId) {
- if (this.setIntervalIds_.has(intervalId)) {
- this.setIntervalIds_.delete(intervalId);
- window.clearInterval(intervalId);
- }
-
- return intervalId;
- }
-
- /**
- * Queues up a callback to be passed to requestAnimationFrame (rAF), but
- * with a few extra bonuses:
- *
- * - Supports browsers that do not support rAF by falling back to
- * {@link Component#setTimeout}.
- *
- * - The callback is turned into a {@link Component~GenericCallback} (i.e.
- * bound to the component).
- *
- * - Automatic cancellation of the rAF callback is handled if the component
- * is disposed before it is called.
- *
- * @param {Component~GenericCallback} fn
- * A function that will be bound to this component and executed just
- * before the browser's next repaint.
- *
- * @return {number}
- * Returns an rAF ID that gets used to identify the timeout. It can
- * also be used in {@link Component#cancelAnimationFrame} to cancel
- * the animation frame callback.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
- */
- requestAnimationFrame(fn) {
- this.clearTimersOnDispose_();
-
- // declare as variables so they are properly available in rAF function
- // eslint-disable-next-line
- var id;
- fn = Fn.bind_(this, fn);
-
- id = window.requestAnimationFrame(() => {
- if (this.rafIds_.has(id)) {
- this.rafIds_.delete(id);
- }
- fn();
- });
- this.rafIds_.add(id);
-
- return id;
- }
-
- /**
- * Request an animation frame, but only one named animation
- * frame will be queued. Another will never be added until
- * the previous one finishes.
- *
- * @param {string} name
- * The name to give this requestAnimationFrame
- *
- * @param {Component~GenericCallback} fn
- * A function that will be bound to this component and executed just
- * before the browser's next repaint.
- */
- requestNamedAnimationFrame(name, fn) {
- if (this.namedRafs_.has(name)) {
- this.cancelNamedAnimationFrame(name);
- }
- this.clearTimersOnDispose_();
-
- fn = Fn.bind_(this, fn);
-
- const id = this.requestAnimationFrame(() => {
- fn();
- if (this.namedRafs_.has(name)) {
- this.namedRafs_.delete(name);
- }
- });
-
- this.namedRafs_.set(name, id);
-
- return name;
- }
-
- /**
- * Cancels a current named animation frame if it exists.
- *
- * @param {string} name
- * The name of the requestAnimationFrame to cancel.
- */
- cancelNamedAnimationFrame(name) {
- if (!this.namedRafs_.has(name)) {
- return;
- }
-
- this.cancelAnimationFrame(this.namedRafs_.get(name));
- this.namedRafs_.delete(name);
- }
-
- /**
- * Cancels a queued callback passed to {@link Component#requestAnimationFrame}
- * (rAF).
- *
- * If you queue an rAF callback via {@link Component#requestAnimationFrame},
- * use this function instead of `window.cancelAnimationFrame`. If you don't,
- * your dispose listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} id
- * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
- *
- * @return {number}
- * Returns the rAF ID that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
- */
- cancelAnimationFrame(id) {
- if (this.rafIds_.has(id)) {
- this.rafIds_.delete(id);
- window.cancelAnimationFrame(id);
- }
-
- return id;
-
- }
-
- /**
- * A function to setup `requestAnimationFrame`, `setTimeout`,
- * and `setInterval`, clearing on dispose.
- *
- * > Previously each timer added and removed dispose listeners on it's own.
- * For better performance it was decided to batch them all, and use `Set`s
- * to track outstanding timer ids.
- *
- * @private
- */
- clearTimersOnDispose_() {
- if (this.clearingTimersOnDispose_) {
- return;
- }
-
- this.clearingTimersOnDispose_ = true;
- this.one('dispose', () => {
- [
- ['namedRafs_', 'cancelNamedAnimationFrame'],
- ['rafIds_', 'cancelAnimationFrame'],
- ['setTimeoutIds_', 'clearTimeout'],
- ['setIntervalIds_', 'clearInterval']
- ].forEach(([idName, cancelName]) => {
- // for a `Set` key will actually be the value again
- // so forEach((val, val) =>` but for maps we want to use
- // the key.
- this[idName].forEach((val, key) => this[cancelName](key));
- });
-
- this.clearingTimersOnDispose_ = false;
- });
- }
-
- /**
- * Decide whether an element is actually disabled or not.
- *
- * @function isActuallyDisabled
- * @param element {Node}
- * @return {boolean}
- *
- * @see {@link https://html.spec.whatwg.org/multipage/semantics-other.html#concept-element-disabled}
- */
- getIsDisabled() {
- return Boolean(this.el_.disabled);
- }
-
- /**
- * Decide whether the element is expressly inert or not.
- *
- * @see {@link https://html.spec.whatwg.org/multipage/interaction.html#expressly-inert}
- * @function isExpresslyInert
- * @param element {Node}
- * @return {boolean}
- */
- getIsExpresslyInert() {
- return this.el_.inert && !this.el_.ownerDocument.documentElement.inert;
- }
-
- /**
- * Determine whether or not this component can be considered as focusable component.
- *
- * @param {HTMLElement} el - The HTML element representing the component.
- * @return {boolean}
- * If the component can be focused, will be `true`. Otherwise, `false`.
- */
- getIsFocusable(el) {
- const element = el || this.el_;
-
- return element.tabIndex >= 0 && !(this.getIsDisabled() || this.getIsExpresslyInert());
- }
-
- /**
- * Determine whether or not this component is currently visible/enabled/etc...
- *
- * @param {HTMLElement} el - The HTML element representing the component.
- * @return {boolean}
- * If the component can is currently visible & enabled, will be `true`. Otherwise, `false`.
- */
- getIsAvailableToBeFocused(el) {
- /**
- * Decide the style property of this element is specified whether it's visible or not.
- *
- * @function isVisibleStyleProperty
- * @param element {CSSStyleDeclaration}
- * @return {boolean}
- */
- function isVisibleStyleProperty(element) {
- const elementStyle = window.getComputedStyle(element, null);
- const thisVisibility = elementStyle.getPropertyValue('visibility');
- const thisDisplay = elementStyle.getPropertyValue('display');
- const invisibleStyle = ['hidden', 'collapse'];
-
- return (thisDisplay !== 'none' && !invisibleStyle.includes(thisVisibility));
- }
-
- /**
- * Decide whether the element is being rendered or not.
- * 1. If an element has the style as "visibility: hidden | collapse" or "display: none", it is not being rendered.
- * 2. If an element has the style as "opacity: 0", it is not being rendered.(that is, invisible).
- * 3. If width and height of an element are explicitly set to 0, it is not being rendered.
- * 4. If a parent element is hidden, an element itself is not being rendered.
- * (CSS visibility property and display property are inherited.)
- *
- * @see {@link https://html.spec.whatwg.org/multipage/rendering.html#being-rendered}
- * @function isBeingRendered
- * @param element {Node}
- * @return {boolean}
- */
- function isBeingRendered(element) {
- if (!isVisibleStyleProperty(element.parentElement)) {
- return false;
- }
- if (!isVisibleStyleProperty(element) || (element.style.opacity === '0') || (window.getComputedStyle(element).height === '0px' || window.getComputedStyle(element).width === '0px')) {
- return false;
- }
- return true;
- }
-
- /**
- * Determine if the element is visible for the user or not.
- * 1. If an element sum of its offsetWidth, offsetHeight, height and width is less than 1 is not visible.
- * 2. If elementCenter.x is less than is not visible.
- * 3. If elementCenter.x is more than the document's width is not visible.
- * 4. If elementCenter.y is less than 0 is not visible.
- * 5. If elementCenter.y is the document's height is not visible.
- *
- * @function isVisible
- * @param element {Node}
- * @return {boolean}
- */
- function isVisible(element) {
- if ((element.offsetWidth + element.offsetHeight + element.getBoundingClientRect().height + element.getBoundingClientRect().width) === 0) {
- return false;
- }
-
- // Define elementCenter object with props of x and y
- // x: Left position relative to the viewport plus element's width (no margin) divided between 2.
- // y: Top position relative to the viewport plus element's height (no margin) divided between 2.
- const elementCenter = {
- x: element.getBoundingClientRect().left + element.offsetWidth / 2,
- y: element.getBoundingClientRect().top + element.offsetHeight / 2
- };
-
- if (elementCenter.x < 0) {
- return false;
- }
- if (elementCenter.x > (document.documentElement.clientWidth || window.innerWidth)) {
- return false;
- }
- if (elementCenter.y < 0) {
- return false;
- }
- if (elementCenter.y > (document.documentElement.clientHeight || window.innerHeight)) {
- return false;
- }
-
- let pointContainer = document.elementFromPoint(elementCenter.x, elementCenter.y);
-
- while (pointContainer) {
- if (pointContainer === element) {
- return true;
- }
- if (pointContainer.parentNode) {
- pointContainer = pointContainer.parentNode;
- } else {
- return false;
- }
-
- }
- }
-
- // If no DOM element was passed as argument use this component's element.
- if (!el) {
- el = this.el();
- }
-
- // If element is visible, is being rendered & either does not have a parent element or its tabIndex is not negative.
- if (isVisible(el) && isBeingRendered(el) && ((!el.parentElement) || (el.tabIndex >= 0))) {
- return true;
- }
- return false;
- }
-
- /**
- * Register a `Component` with `videojs` given the name and the component.
- *
- * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
- * should be registered using {@link Tech.registerTech} or
- * {@link videojs:videojs.registerTech}.
- *
- * > NOTE: This function can also be seen on videojs as
- * {@link videojs:videojs.registerComponent}.
- *
- * @param {string} name
- * The name of the `Component` to register.
- *
- * @param {Component} ComponentToRegister
- * The `Component` class to register.
- *
- * @return {Component}
- * The `Component` that was registered.
- */
- static registerComponent(name, ComponentToRegister) {
- if (typeof name !== 'string' || !name) {
- throw new Error(`Illegal component name, "${name}"; must be a non-empty string.`);
- }
-
- const Tech = Component.getComponent('Tech');
-
- // We need to make sure this check is only done if Tech has been registered.
- const isTech = Tech && Tech.isTech(ComponentToRegister);
- const isComp = Component === ComponentToRegister ||
- Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
-
- if (isTech || !isComp) {
- let reason;
-
- if (isTech) {
- reason = 'techs must be registered using Tech.registerTech()';
- } else {
- reason = 'must be a Component subclass';
- }
-
- throw new Error(`Illegal component, "${name}"; ${reason}.`);
- }
-
- name = toTitleCase(name);
-
- if (!Component.components_) {
- Component.components_ = {};
- }
-
- const Player = Component.getComponent('Player');
-
- if (name === 'Player' && Player && Player.players) {
- const players = Player.players;
- const playerNames = Object.keys(players);
-
- // If we have players that were disposed, then their name will still be
- // in Players.players. So, we must loop through and verify that the value
- // for each item is null. This allows registration of the Player component
- // after all players have been disposed or before any were created.
- if (players && playerNames.length > 0) {
- for (let i = 0; i < playerNames.length; i++) {
- if (players[playerNames[i]] !== null) {
- throw new Error('Can not register Player component after player has been created.');
- }
- }
- }
- }
-
- Component.components_[name] = ComponentToRegister;
- Component.components_[toLowerCase(name)] = ComponentToRegister;
-
- return ComponentToRegister;
- }
-
- /**
- * Get a `Component` based on the name it was registered with.
- *
- * @param {string} name
- * The Name of the component to get.
- *
- * @return {typeof Component}
- * The `Component` that got registered under the given name.
- */
- static getComponent(name) {
- if (!name || !Component.components_) {
- return;
- }
-
- return Component.components_[name];
- }
-}
-
-Component.registerComponent('Component', Component);
-
-export default Component;