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+import Component from './component.js';
+import {merge} from './utils/obj.js';
+import window from 'global/window';
+import * as Fn from './utils/fn.js';
+
+/** @import Player from './player' */
+
+const defaults = {
+ trackingThreshold: 20,
+ liveTolerance: 15
+};
+
+/*
+ track when we are at the live edge, and other helpers for live playback */
+
+/**
+ * A class for checking live current time and determining when the player
+ * is at or behind the live edge.
+ */
+class LiveTracker extends Component {
+
+ /**
+ * Creates an instance of this class.
+ *
+ * @param {Player} player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {number} [options.trackingThreshold=20]
+ * Number of seconds of live window (seekableEnd - seekableStart) that
+ * media needs to have before the liveui will be shown.
+ *
+ * @param {number} [options.liveTolerance=15]
+ * Number of seconds behind live that we have to be
+ * before we will be considered non-live. Note that this will only
+ * be used when playing at the live edge. This allows large seekable end
+ * changes to not effect whether we are live or not.
+ */
+ constructor(player, options) {
+ // LiveTracker does not need an element
+ const options_ = merge(defaults, options, {createEl: false});
+
+ super(player, options_);
+
+ this.trackLiveHandler_ = () => this.trackLive_();
+ this.handlePlay_ = (e) => this.handlePlay(e);
+ this.handleFirstTimeupdate_ = (e) => this.handleFirstTimeupdate(e);
+ this.handleSeeked_ = (e) => this.handleSeeked(e);
+ this.seekToLiveEdge_ = (e) => this.seekToLiveEdge(e);
+
+ this.reset_();
+
+ this.on(this.player_, 'durationchange', (e) => this.handleDurationchange(e));
+ // we should try to toggle tracking on canplay as native playback engines, like Safari
+ // may not have the proper values for things like seekableEnd until then
+ this.on(this.player_, 'canplay', () => this.toggleTracking());
+ }
+
+ /**
+ * all the functionality for tracking when seek end changes
+ * and for tracking how far past seek end we should be
+ */
+ trackLive_() {
+ const seekable = this.player_.seekable();
+
+ // skip undefined seekable
+ if (!seekable || !seekable.length) {
+ return;
+ }
+
+ const newTime = Number(window.performance.now().toFixed(4));
+ const deltaTime = this.lastTime_ === -1 ? 0 : (newTime - this.lastTime_) / 1000;
+
+ this.lastTime_ = newTime;
+
+ this.pastSeekEnd_ = this.pastSeekEnd() + deltaTime;
+
+ const liveCurrentTime = this.liveCurrentTime();
+ const currentTime = this.player_.currentTime();
+
+ // we are behind live if any are true
+ // 1. the player is paused
+ // 2. the user seeked to a location 2 seconds away from live
+ // 3. the difference between live and current time is greater
+ // liveTolerance which defaults to 15s
+ let isBehind = this.player_.paused() || this.seekedBehindLive_ ||
+ Math.abs(liveCurrentTime - currentTime) > this.options_.liveTolerance;
+
+ // we cannot be behind if
+ // 1. until we have not seen a timeupdate yet
+ // 2. liveCurrentTime is Infinity, which happens on Android and Native Safari
+ if (!this.timeupdateSeen_ || liveCurrentTime === Infinity) {
+ isBehind = false;
+ }
+
+ if (isBehind !== this.behindLiveEdge_) {
+ this.behindLiveEdge_ = isBehind;
+ this.trigger('liveedgechange');
+ }
+ }
+
+ /**
+ * handle a durationchange event on the player
+ * and start/stop tracking accordingly.
+ */
+ handleDurationchange() {
+ this.toggleTracking();
+ }
+
+ /**
+ * start/stop tracking
+ */
+ toggleTracking() {
+ if (this.player_.duration() === Infinity && this.liveWindow() >= this.options_.trackingThreshold) {
+ if (this.player_.options_.liveui) {
+ this.player_.addClass('vjs-liveui');
+ }
+ this.startTracking();
+ } else {
+ this.player_.removeClass('vjs-liveui');
+ this.stopTracking();
+ }
+ }
+
+ /**
+ * start tracking live playback
+ */
+ startTracking() {
+ if (this.isTracking()) {
+ return;
+ }
+
+ // If we haven't seen a timeupdate, we need to check whether playback
+ // began before this component started tracking. This can happen commonly
+ // when using autoplay.
+ if (!this.timeupdateSeen_) {
+ this.timeupdateSeen_ = this.player_.hasStarted();
+ }
+
+ this.trackingInterval_ = this.setInterval(this.trackLiveHandler_, Fn.UPDATE_REFRESH_INTERVAL);
+ this.trackLive_();
+
+ this.on(this.player_, ['play', 'pause'], this.trackLiveHandler_);
+
+ if (!this.timeupdateSeen_) {
+ this.one(this.player_, 'play', this.handlePlay_);
+ this.one(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
+ } else {
+ this.on(this.player_, 'seeked', this.handleSeeked_);
+ }
+ }
+
+ /**
+ * handle the first timeupdate on the player if it wasn't already playing
+ * when live tracker started tracking.
+ */
+ handleFirstTimeupdate() {
+ this.timeupdateSeen_ = true;
+ this.on(this.player_, 'seeked', this.handleSeeked_);
+ }
+
+ /**
+ * Keep track of what time a seek starts, and listen for seeked
+ * to find where a seek ends.
+ */
+ handleSeeked() {
+ const timeDiff = Math.abs(this.liveCurrentTime() - this.player_.currentTime());
+
+ this.seekedBehindLive_ = this.nextSeekedFromUser_ && timeDiff > 2;
+ this.nextSeekedFromUser_ = false;
+ this.trackLive_();
+ }
+
+ /**
+ * handle the first play on the player, and make sure that we seek
+ * right to the live edge.
+ */
+ handlePlay() {
+ this.one(this.player_, 'timeupdate', this.seekToLiveEdge_);
+ }
+
+ /**
+ * Stop tracking, and set all internal variables to
+ * their initial value.
+ */
+ reset_() {
+ this.lastTime_ = -1;
+ this.pastSeekEnd_ = 0;
+ this.lastSeekEnd_ = -1;
+ this.behindLiveEdge_ = true;
+ this.timeupdateSeen_ = false;
+ this.seekedBehindLive_ = false;
+ this.nextSeekedFromUser_ = false;
+
+ this.clearInterval(this.trackingInterval_);
+ this.trackingInterval_ = null;
+
+ this.off(this.player_, ['play', 'pause'], this.trackLiveHandler_);
+ this.off(this.player_, 'seeked', this.handleSeeked_);
+ this.off(this.player_, 'play', this.handlePlay_);
+ this.off(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
+ this.off(this.player_, 'timeupdate', this.seekToLiveEdge_);
+ }
+
+ /**
+ * The next seeked event is from the user. Meaning that any seek
+ * > 2s behind live will be considered behind live for real and
+ * liveTolerance will be ignored.
+ */
+ nextSeekedFromUser() {
+ this.nextSeekedFromUser_ = true;
+ }
+
+ /**
+ * stop tracking live playback
+ */
+ stopTracking() {
+ if (!this.isTracking()) {
+ return;
+ }
+ this.reset_();
+ this.trigger('liveedgechange');
+ }
+
+ /**
+ * A helper to get the player seekable end
+ * so that we don't have to null check everywhere
+ *
+ * @return {number}
+ * The furthest seekable end or Infinity.
+ */
+ seekableEnd() {
+ const seekable = this.player_.seekable();
+ const seekableEnds = [];
+ let i = seekable ? seekable.length : 0;
+
+ while (i--) {
+ seekableEnds.push(seekable.end(i));
+ }
+
+ // grab the furthest seekable end after sorting, or if there are none
+ // default to Infinity
+ return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;
+ }
+
+ /**
+ * A helper to get the player seekable start
+ * so that we don't have to null check everywhere
+ *
+ * @return {number}
+ * The earliest seekable start or 0.
+ */
+ seekableStart() {
+ const seekable = this.player_.seekable();
+ const seekableStarts = [];
+ let i = seekable ? seekable.length : 0;
+
+ while (i--) {
+ seekableStarts.push(seekable.start(i));
+ }
+
+ // grab the first seekable start after sorting, or if there are none
+ // default to 0
+ return seekableStarts.length ? seekableStarts.sort()[0] : 0;
+ }
+
+ /**
+ * Get the live time window aka
+ * the amount of time between seekable start and
+ * live current time.
+ *
+ * @return {number}
+ * The amount of seconds that are seekable in
+ * the live video.
+ */
+ liveWindow() {
+ const liveCurrentTime = this.liveCurrentTime();
+
+ // if liveCurrenTime is Infinity then we don't have a liveWindow at all
+ if (liveCurrentTime === Infinity) {
+ return 0;
+ }
+
+ return liveCurrentTime - this.seekableStart();
+ }
+
+ /**
+ * Determines if the player is live, only checks if this component
+ * is tracking live playback or not
+ *
+ * @return {boolean}
+ * Whether liveTracker is tracking
+ */
+ isLive() {
+ return this.isTracking();
+ }
+
+ /**
+ * Determines if currentTime is at the live edge and won't fall behind
+ * on each seekableendchange
+ *
+ * @return {boolean}
+ * Whether playback is at the live edge
+ */
+ atLiveEdge() {
+ return !this.behindLiveEdge();
+ }
+
+ /**
+ * get what we expect the live current time to be
+ *
+ * @return {number}
+ * The expected live current time
+ */
+ liveCurrentTime() {
+ return this.pastSeekEnd() + this.seekableEnd();
+ }
+
+ /**
+ * The number of seconds that have occurred after seekable end
+ * changed. This will be reset to 0 once seekable end changes.
+ *
+ * @return {number}
+ * Seconds past the current seekable end
+ */
+ pastSeekEnd() {
+ const seekableEnd = this.seekableEnd();
+
+ if (this.lastSeekEnd_ !== -1 && seekableEnd !== this.lastSeekEnd_) {
+ this.pastSeekEnd_ = 0;
+ }
+ this.lastSeekEnd_ = seekableEnd;
+ return this.pastSeekEnd_;
+ }
+
+ /**
+ * If we are currently behind the live edge, aka currentTime will be
+ * behind on a seekableendchange
+ *
+ * @return {boolean}
+ * If we are behind the live edge
+ */
+ behindLiveEdge() {
+ return this.behindLiveEdge_;
+ }
+
+ /**
+ * Whether live tracker is currently tracking or not.
+ */
+ isTracking() {
+ return typeof this.trackingInterval_ === 'number';
+ }
+
+ /**
+ * Seek to the live edge if we are behind the live edge
+ */
+ seekToLiveEdge() {
+ this.seekedBehindLive_ = false;
+ if (this.atLiveEdge()) {
+ return;
+ }
+ this.nextSeekedFromUser_ = false;
+ this.player_.currentTime(this.liveCurrentTime());
+
+ }
+
+ /**
+ * Dispose of liveTracker
+ */
+ dispose() {
+ this.stopTracking();
+ super.dispose();
+ }
+}
+
+Component.registerComponent('LiveTracker', LiveTracker);
+export default LiveTracker;