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diff --git a/javascript/videojs/test/unit/reset-ui.test.js b/javascript/videojs/test/unit/reset-ui.test.js
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-/* eslint-env qunit */
-import TestHelpers from './test-helpers.js';
-import {createTimeRanges} from '../../src/js/utils/time.js';
-import sinon from 'sinon';
-QUnit.module('player reset-ui');
-
-QUnit.test('Calling resetProgressBar should reset the components displaying time related values', function(assert) {
- const clock = sinon.useFakeTimers();
- const player = TestHelpers.makePlayer({controls: true});
-
- clock.tick(1000);
- player.trigger('ready');
- player.buffered = function() {
- return createTimeRanges(0, 5);
- };
- player.duration(40);
- player.currentTime(20);
-
- const {
- currentTimeDisplay,
- durationDisplay,
- remainingTimeDisplay,
- progressControl: {
- seekBar
- }
- } = player.controlBar;
-
- clock.tick(30);
-
- player.trigger('timeupdate');
- player.trigger('progress');
-
- clock.tick(30);
-
- // Current time display
- assert.equal(currentTimeDisplay.textNode_.textContent, '0:20', 'current time display is 0:20');
- // Duration display
- assert.equal(durationDisplay.textNode_.textContent, '0:40', 'duration display is 0:40');
- // Remaining time display
- assert.equal(remainingTimeDisplay.textNode_.textContent, '0:20', 'remaining time display is 0:20');
- // Seek bar
- assert.equal(seekBar.getProgress(), '0.5', 'seek bar progress is 0.5');
- assert.equal(seekBar.getAttribute('aria-valuetext'), '0:20 of 0:40', 'seek bar progress holder aria value text is 0:20 of 0:40');
- assert.equal(seekBar.getAttribute('aria-valuenow'), '50.00', 'seek bar progress holder aria value now is 50.00');
- // Load progress
- assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 12.50%', 'load progress bar textContent is Loaded: 12.50%');
- assert.equal(seekBar.loadProgressBar.el().style.width, '12.5%', 'load progress bar width is 12.5%');
- // Play progress
- assert.equal(seekBar.playProgressBar.el().textContent, '0:20', 'player progress bar textContent is 0:20');
- assert.equal(seekBar.playProgressBar.el().style.width, '50%', 'player progress bar width is 50%');
- assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:20', 'player progress bar time tooltip is 0:20');
-
- // Do reset
- player.resetProgressBar_();
- // Allows to have a duration state similar to player.reset() by combining the durationchange
- player.duration(NaN);
- player.trigger('durationchange');
- clock.tick(30);
-
- const calculateDistance = sinon.spy(seekBar, 'calculateDistance');
-
- // Simulate a mouse move
- seekBar.handleMouseMove({ offsetX: 1 });
-
- assert.equal(player.currentTime(), 0, 'player current time is 0');
-
- // Current time display
- assert.equal(currentTimeDisplay.textNode_.textContent, '0:00', 'current time display is 0:00');
- // Duration display
- assert.equal(durationDisplay.textNode_.textContent, '-:-', 'duration display is -:-');
- // Remaining time display
- assert.equal(remainingTimeDisplay.textNode_.textContent, '-:-', 'remaining time display is -:-');
- // Seek bar
- assert.equal(seekBar.getProgress(), '0', 'seek bar progress is 0');
- assert.equal(seekBar.getAttribute('aria-valuetext'), '0:00 of -:-', 'seek bar progress holder aria value text is 0:00 of -:-');
- assert.equal(seekBar.getAttribute('aria-valuenow'), '0.00', 'seek bar progress holder aria value now is 0.00');
- assert.ok(!calculateDistance.called, 'calculateDistance was not called');
- // Load progress
- assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 0.00%', 'load progress bar textContent is Loaded: 0.00%');
- assert.equal(seekBar.loadProgressBar.el().style.width, '0%', 'load progress bar width is 0%');
- // Play progress
- assert.equal(seekBar.playProgressBar.el().textContent, '0:00', 'player progress bar textContent is 0:00');
- assert.equal(seekBar.playProgressBar.el().style.width, '0%', 'player progress bar width is 0%');
- assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:00', 'player progress bar time tooltip is 0:00');
-
- clock.restore();
- calculateDistance.restore();
- player.dispose();
-});
-
-QUnit.test('Calling resetProgressBar_ player method when no durationDisplay or remainingTimeDisplay controls exist', function(assert) {
- const player = TestHelpers.makePlayer({
- children: {
- controlBar: {}
- },
- controlBar: {
- children: {
- playToggle: {}
- }
- }
- });
-
- player.currentTime(20);
- player.resetProgressBar_();
-
- assert.equal(
- player.currentTime(), 0,
- 'player current time is 0'
- );
- player.dispose();
-});
-
-QUnit.test('Calling resetPlaybackRate player method should place play rate at 1x', function(assert) {
- const player = TestHelpers.makePlayer({techOrder: ['html5']});
-
- player.playbackRate(2);
- player.handleTechRateChange_();
- player.resetPlaybackRate_();
- const defaultRate = player.defaultPlaybackRate();
-
- assert.equal(
- player.controlBar.playbackRateMenuButton.labelEl_.textContent, defaultRate + 'x',
- 'Playback rate is the default one on the UI'
- );
- assert.equal(
- player.playbackRate(), defaultRate,
- 'Playback rate is the default one on the player object'
- );
- player.dispose();
-});
-
-QUnit.test('Calling resetVolumeBar player method should reset volume bar', function(assert) {
- const player = TestHelpers.makePlayer({ techOrder: ['html5'] });
-
- player.volume(0.5);
-
- player.trigger('volumechange');
-
- assert.equal(player.controlBar.volumePanel.volumeControl.volumeBar.el_.getAttribute('aria-valuenow'), 50, 'UI value of VolumeBar is 50');
-
- player.resetVolumeBar_();
-
- assert.equal(player.controlBar.volumePanel.volumeControl.volumeBar.el_.getAttribute('aria-valuenow'), 100, 'UI value of VolumeBar is 100');
-
- player.dispose();
-});
-
-QUnit.test('Calling reset player method should reset both error display and player error', function(assert) {
- const player = TestHelpers.makePlayer({techOrder: ['html5']});
-
- player.error('ERROR');
-
- assert.notOk(player.errorDisplay.hasClass('vjs-hidden'), 'ErrorDisplay is displayed if there is an error');
- assert.strictEqual(player.error().message, 'ERROR', 'player error has content');
-
- player.reset();
-
- assert.ok(player.errorDisplay.hasClass('vjs-hidden'), 'ErrorDisplay is not displayed if there is no error');
- assert.strictEqual(player.error(), null, 'player error has content');
-
- player.dispose();
-});
-
-QUnit.test('Calling reset player method should reset title bar', function(assert) {
- const player = TestHelpers.makePlayer();
-
- player.titleBar.update({
- title: 'Title',
- description: 'Description'
- });
-
- assert.notOk(player.titleBar.hasClass('vjs-hidden'), 'TitleBar is visible if not empty');
- assert.strictEqual(player.titleBar.els.title.textContent, 'Title', 'TitleBar title element has content');
- assert.strictEqual(player.titleBar.els.description.textContent, 'Description', 'TitleBar description element has content');
-
- player.reset();
-
- assert.ok(player.titleBar.hasClass('vjs-hidden'), 'TitleBar is not visible if empty');
- assert.strictEqual(player.titleBar.els.title.textContent, '', 'TitleBar title element has no content');
- assert.strictEqual(player.titleBar.els.description.textContent, '', 'TitleBar description element has no content');
-
- player.dispose();
-});